

Opinion_gain_monthly_same_ideology_factor = 0.3 Opinion_gain_monthly_same_ideology_factorĬhanges opinion gain from the 'Improve relations' diplomatic action for countries of the same ideology by a percentage. Necessary world tension for the country to lend-lease.Ĭhanges opinion gain from the 'Improve relations' diplomatic action.Ĭhanges opinion gain from the 'Improve relations' diplomatic action by a percentage.Ĭhanges opinion gain from the 'Improve relations' diplomatic action for countries of the same ideology. Justify_war_goal_when_in_major_war_time = 0.3

The amount of time necessary to justify a wargoal when in a war with a major country.

The amount of time necessary to justify a wargoal. Necessary world tension for the country to join a faction. Necessary world tension for the country to guarantee an another country. Likelihood of AI to accept offers from countries of the specified ideology.Ĭhanges the world tension amount necessary to intervene in an ally's civil war.Ĭhanges the world tension required for an enemy to justify a wargoal on us.Ĭhanges the time required for an enemy to justify a wargoal on us.Ĭhanges the opinion gain gained by trade between faction members.Ĭhanges the necessary tension for us to generate a wargoal.Ĭost in political power for the country to guarantee an another country. Modifies weekly war support gain of the country by a percentage. Modifies weekly war support gain of the country. Modifies the stability loss caused by being at war. Modifies weekly stability gain of the country by a percentage. Modifies weekly stability gain of the country. Modifies daily gain in political power by a percentage. Modifier the stability gained by the popularity of the ruling party. Modifies the stability penalty received from participating in an offensive war. Also includes improve_relations_maintain.Ĭhanges the chance for a randomly-generated country leader to be female.įemale_random_country_leader_chance = 0.3Ĭontrols the maximum surrender progress of a nation. Idea categories can be found in common/idea_tags. Makes AI more likely to purchase resources from this country.Ĭhanges the penalty to the stability invoked by participating in a defensive war.ĭisables manually changing ideas (including ministers and laws).Ĭhanges the cost in political power to add an idea with the specified category. Modifies the amount of available resources.Ĭhanges the amount of resources to market. Research_sharing_per_country_bonus_factor = 0.5 Research_sharing_per_country_bonus_factorĬhanges the bonus in research speed per country when technology sharing by a percentage. Works in state scope, in which case it'll apply to the owner.Ĭhanges the bonus in research speed per country when technology sharing. If you spot a mistake then you are welcome to fix it.Ĭhanges the monthly population gain in states owned by the country.Ĭhanges speed at which nukes are produced. A complete, but unsorted, list of modifiers can be found in /Hearts of Iron IV/documentation/modifiers_documentation.html or /Hearts of Iron IV/documentation/modifiers_documentation.md.Ĭountry scope General The closest replica possible of one is dynamic modifiers, explained down in the article, which support Variables as the value of a modifier. Note that Modifiers do not support if statements.

